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- on startMovie
- global gBackPack, gTools
- set QC to the number of cast "questionCursor"
- cursor([QC, QC + 1])
- set HC to the number of cast "handCursor"
- set the cursor of sprite 2 to [HC, HC + 1]
- if voidp(gBackPack) then
- set gBackPack to []
- end if
- if gBackPack = [] then
- go(3)
- else
- if getOne(gBackPack, #loan) = 0 then
- set the visible of sprite 3 to 0
- end if
- if getOne(gBackPack, #prize) = 0 then
- set the visible of sprite 4 to 0
- end if
- if getOne(gBackPack, #rock1) = 0 then
- set the visible of sprite 5 to 0
- end if
- if getOne(gBackPack, #rock2) = 0 then
- set the visible of sprite 6 to 0
- end if
- if getOne(gBackPack, #rock3) = 0 then
- set the visible of sprite 7 to 0
- end if
- if getOne(gBackPack, #rock4) = 0 then
- set the visible of sprite 8 to 0
- end if
- if getOne(gBackPack, #rock5) = 0 then
- set the visible of sprite 9 to 0
- end if
- if getOne(gBackPack, #rock6) = 0 then
- set the visible of sprite 10 to 0
- end if
- if getOne(gBackPack, #rock7) = 0 then
- set the visible of sprite 11 to 0
- end if
- if getOne(gBackPack, #rock8) = 0 then
- set the visible of sprite 12 to 0
- end if
- if getOne(gBackPack, #rock9) = 0 then
- set the visible of sprite 13 to 0
- end if
- if getOne(gBackPack, #rock10) = 0 then
- set the visible of sprite 14 to 0
- end if
- if getOne(gBackPack, #box1) = 0 then
- set the visible of sprite 15 to 0
- end if
- if getOne(gBackPack, #rope1) = 0 then
- set the visible of sprite 16 to 0
- end if
- if getOne(gBackPack, #shovel1) = 0 then
- set the visible of sprite 17 to 0
- end if
- if getOne(gBackPack, #boots) = 0 then
- set the visible of sprite 18 to 0
- end if
- if getOne(gBackPack, #tear) = 0 then
- set the visible of sprite 19 to 0
- end if
- if getOne(gBackPack, #brown) = 0 then
- set the visible of sprite 20 to 0
- end if
- if getOne(gBackPack, #tan) = 0 then
- set the visible of sprite 21 to 0
- end if
- if getOne(gBackPack, #box2) = 0 then
- set the visible of sprite 22 to 0
- end if
- if getOne(gBackPack, #flat) = 0 then
- set the visible of sprite 23 to 0
- end if
- if getOne(gBackPack, #rope2) = 0 then
- set the visible of sprite 24 to 0
- end if
- if getOne(gBackPack, #shovel2) = 0 then
- set the visible of sprite 25 to 0
- end if
- if getOne(gBackPack, #boot) = 0 then
- set the visible of sprite 26 to 0
- end if
- if getOne(gBackPack, #rope3) = 0 then
- set the visible of sprite 27 to 0
- end if
- if getOne(gBackPack, #tear2) = 0 then
- set the visible of sprite 28 to 0
- end if
- if getOne(gBackPack, #shovel3) = 0 then
- set the visible of sprite 29 to 0
- end if
- if getOne(gBackPack, #tan2) = 0 then
- set the visible of sprite 30 to 0
- end if
- if getOne(gBackPack, #boots2) = 0 then
- set the visible of sprite 31 to 0
- end if
- if getOne(gBackPack, #Forceps) = 0 then
- set the visible of sprite 32 to 0
- end if
- if getOne(gBackPack, #coins) = 0 then
- set the visible of sprite 33 to 0
- end if
- set the visible of sprite 48 to 0
- end if
- end
-
- on enterFrame
- if rollOver(3) and the visible of sprite 3 then
- put "This is your copy of your loan agreement with the bank." into field "description"
- else
- if rollOver(4) and the visible of sprite 4 then
- put "This is a piece of a map." into field "description"
- else
- if rollOver(5) and the visible of sprite 5 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(6) and the visible of sprite 6 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(7) and the visible of sprite 7 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(8) and the visible of sprite 8 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(9) and the visible of sprite 9 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(10) and the visible of sprite 10 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(11) and the visible of sprite 11 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(12) and the visible of sprite 12 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(13) and the visible of sprite 13 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(14) and the visible of sprite 14 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(15) and the visible of sprite 15 then
- put "This is a box you found in the tunnel." into field "description"
- else
- if rollOver(16) and the visible of sprite 16 then
- put "This is a length of rope from the tunnel." into field "description"
- else
- if rollOver(17) and the visible of sprite 17 then
- put "This is a shovel from the tunnel." into field "description"
- else
- if rollOver(18) and the visible of sprite 18 then
- put "This is a muddy, old pair of boots." into field "description"
- else
- if rollOver(19) and the visible of sprite 19 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(20) and the visible of sprite 20 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(21) and the visible of sprite 21 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(22) and the visible of sprite 22 then
- put "This is an empty box you found in the tunnel." into field "description"
- else
- if rollOver(23) and the visible of sprite 23 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(24) and the visible of sprite 24 then
- put "This is a length of rope from the tunnel." into field "description"
- else
- if rollOver(25) and the visible of sprite 25 then
- put "This is a shovel from the tunnel." into field "description"
- else
- if rollOver(26) and the visible of sprite 26 then
- put "This is a boot from the tunnel." into field "description"
- else
- if rollOver(27) and the visible of sprite 27 then
- put "This is a length of rope from the tunnel." into field "description"
- else
- if rollOver(28) and the visible of sprite 28 then
- put "This is a rock from the tunnel." into field "description"
- else
- if rollOver(29) and the visible of sprite 29 then
- put "This is a shovel from the tunnel." into field "description"
- else
- if rollOver(30) and the visible of sprite 30 then
- put "This is a rock you found in the tunnel." into field "description"
- else
- if rollOver(31) and the visible of sprite 31 then
- put "These are somebody's old boots." into field "description"
- else
- if rollOver(32) and the visible of sprite 32 then
- put "These are the forceps Dr. Carter gave you." into field "description"
- else
- if rollOver(33) and the visible of sprite 33 then
- put "These are the coins Neighbor Bob gave you." into field "description"
- else
- put " " into field "description"
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- if field "description" = " " then
- set the visible of sprite 48 to 0
- else
- set the visible of sprite 48 to 1
- end if
- end
-